Another screenshot of wandering around in a wilderness setting, but this one is special! It's the first screenshot of a level loaded from a file. This is one of the aspects of the game I was least looking forward to handling, and it turned out to be fairly easy to define levels in XML and load them using Python's XML libraries.
There isn't anything special about XML for this, keep in mind, but by using it I have a way to define my files so that I can use a parser built in into the language. I'm all about laziness!