In the second Wa screenshot, you can see a battle in progress
using the elementary combat system I've implemented. The goblins
actually fight the player, and the player can be slain. You can
also see the first trap (the '^' on the map), a pit. This pit has
been previously triggered - until someone (player or monster) falls
in, it will appear as an '.' on the map.
It isn't obvious, but the engine is now using the re-designed LOS code.
I'm quite happy with how the lighting code works - the trees and water that aren't in the player's light radius and rendered darker than those within.
An elementary status bar has also been added to the display.